Rebels are the generic term used to refer to all units, settlements and agents without an owner.
In the game, the Rebels are considered to be a faction, though they differ from standard factions in various ways: Rebels do not recruit units, build structures or attempt to expand over other factions. They cannot enter diplomatic relations, and are permanently at war with all other factions.
When a settlement has low public order, usually lower than 70%, rebellion will occur. When a settlement rebels, its garrison will be forcibly ousted and replaced with a rebel army.
There are also various brigands that represent thieves, robbers and other disruptive influences in a province. They will appear inside territories and regions under control of other factions. They must be repelled fast because they have several damaging effects on your economy:
- Stimulating the destruction of roads, villages, farmland and everything around them, which harms your economy.
- When brigands are near or on your roads, it will reduce the trade income for that settlement.
- If a rebel army moves onto one of your watchtowers, it will remove the sight bonus that you receive from that watchtower.
Additionally, various roving packs of Wild Animals will also appear in territories under control of other factions. These packs act much as brigands, with the additional threat of appearing near a settlement if public health grow too low.
Boss Monsters can spawn at set locations and will wander the surrounding region- these units are functionally identical to rebel generals but represent a severe threat to nearby armies or settlements.
Rebel Factions Edit
The "Rebels" Faction is divided into numerous subfactions -these factions are largely aesthetic but also determine what rebel units will spawn in a region.
|Rogue Hylian Soldiers||Same as Kingdom of Hyrule|
|Gerudo Extremists||Same as Gerudo|
|Goron Separatists||Same as Gorons|
|Cultists of Malkorbagia||Same as Zora Dominion|
|Wild Gohma||Same as Gohma|
|Ordonian Peasant Revolt||Same as Ordona Province|
|Zora Uprising||Same as Lanayru Province|
|Moblin Angry Mobs||Same as Moblins|
|Dishonored Pact||Same as Darknut Legion|
|Rogue Fairies||Same as Fairies of Tarm|
|Mad Scrubs||Same as The Deku Tribes|
|Lizalfos Poachers||Same as Lizalfos|
|Twili Remnants||Same as Forces of Twilight|
|Zola Cannibals||Same as River Zora|
|Dark Interlopers||Same as Sheikah Cadre|
|Wizzrobe Rebels||Same as Order of the Wizzrobe|
|Majora Spawn||Same as Church of Majora|
|Zuna Merchant Union||Same as Zuna|
|Horonian Rebels (Name TBA)||Same as Horonians|
|Subrosian Rebels (Name TBA)||Same as Subrosians|
|Huskus Rebels (Name TBA)||Same as Huskus Remnants|
|Tokay Rebels||Same as Tokay|
|Storm Zora Rebels (Name TBA)||Same as Storm Zora|
|Rolling Ridge Rebels (Name TBA)||Same as Gorons of Rolling Ridge|
|Poe Rebels (Name TBA)||Same as Haunts|
|Keaton Cartel||Same as Keaton Cartel|
|Lon Lon Ranch||Same as Lon Lon|
|Gerudo Pirates||Same as Gerudo Pirates|
|Minish Rebels||Same as Picori|
|Kikwi||Same as Kikwi|
|Skull Kids||Same as Skull Kids|
|Carpenter's Guild||Same as Carpenter's Guild|
|Horonian Witches||Same as Witches Coven|
|Ancient Robots||Same as Ancient Robots|
Spawn Areas Edit
These settlements begin the game without an owner and are treated as rebel settlements.
- Panacle Cove
- Baral's Stand
- Mohl Dar
- Sunken City
- Sand Crab Cove
- Horon Cemetery
- Stone Tower Ruins
- Fort of Wings
- Falling Bastion